AI Insights · Timothy · October 2021
Top 5 PVP Games on iOS in Saudi Arabia Q3 2021
Discover the performance trends of the top 5 PVP games on iOS in Saudi Arabia during Q3 2021, including downloads, revenue, and active user metrics.
In the third quarter of 2021, the top 5 PVP games on iOS in Saudi Arabia showed diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at their performance:
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating revenue trend, peaking at approximately $1M in mid-July and ending the quarter with around $560K. Weekly downloads varied, with a high of 42.5K in early July and a low of about 25K towards the end of September. Active users started at around 1.3M in late June and slightly declined to approximately 986K by the end of the quarter.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC experienced a consistent revenue stream, peaking at roughly $698K in the final week of September. Downloads showed a downward trend, starting at 21.1K in late June and dropping to about 14.9K by the end of the quarter. Active users peaked at 543K mid-July, ending at around 373K in late September.
Roblox from Roblox Corporation maintained a steady revenue flow, averaging around $230K weekly, with a peak of $300K in late July. Downloads were relatively stable, fluctuating between 26.6K and 46.1K, with a notable increase at the end of September. Active users remained consistent, starting at 497K and ending the quarter at approximately 488K.
انتقام السلاطين by ONEMT showed steady revenue figures, peaking at about $215K in the last week of September. Downloads fluctuated, starting at 7.4K in late June and varying between 4K and 7.2K throughout the quarter. Active users remained stable, around 25.7K at the beginning and ending at 25.7K in late September.
تربيعة بلوت from Sawa Game recorded a peak revenue of $214K in late July, gradually decreasing to about $99K at the end of September. Downloads showed a similar trend, starting at 9K and ending with approximately 7.8K weekly. Active users remained relatively steady, starting at 149K in late June and ending the quarter at about 156K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.